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";s:4:"text";s:26003:"Hardware: Continue to sustain market share leadership while rolling out innovative, category-defining products. Hardware -- 29.4% year-on-year Revenue Growth. For services, Razer Gold saw success in helping content companies to monetise on mobile, with daily total payment value (“TPV”) with a key content partner reaching a historical high recently. ... resulting in record sales and revenue when launched. Extraordinaries & Discontinued Operations. Finished the year as the number 1 brand for gaming peripherals in the U.S., and saw strong … Subscriber Agreement & Terms of Use, Potential investors and shareholders (the “Potential Investors and Shareholders”) of Razer Inc. (the “Company”) are remindedthat information contained in this Presentation comprises extracts of operational data and financial information of the Company and its subsidiaries (the “Group”) for the six monthsended 30 June 2019. Revenue grew 15.2% year-on-year to an all-time-high of US$820.8 million. View Razer (www.razer.com) location in California, United States , revenue, industry and description. RMS Offline, one of Southeast Asia’s largest offline payment networks with over 1 million physical acceptance points, saw strong growth, driven by mobile top-ups, bill payments such as utility bill payments, cash-over-counter services, as well as sale of Point of Sale Activation (“POSA”) gaming and entertainment gift cards. “2019 was another strong year for Razer as revenues reached a record high of US$820.8 million, and we achieved adjusted EBITDA breakeven in the second half of the year. Razer Inc quote is equal to 0.366 USD at 2021-04-23. Further investment planned to develop mobile gaming, including mobile esports platforms, teams and tournaments. Founded by Min-Liang Tan and Robert Krakoff, it is headquartered in Queenstown, Singapore and Irvine, California, US. Annual stock financials by MarketWatch. Razer Inc. (OTCPK:RAZFF) Q4 2020 Earnings Conference Call March 24, 2021, 04:00 AM ET Company Participants Min-Liang Tan - Co-Founder and Chief Executive Officer Chong Neng Tan - … Visit a quote page and your recently viewed tickers will be displayed here. In services, Razer Gold is one of the world’s largest virtual credit services for gamers, and Razer Fintech is one of the largest offline-to-online digital payment networks in SE Asia. Cookie Notice (). View the latest RAZFF financial statements, income statements and financial ratios. The RAZER CHROMA™ RGB Connected Devices Programme secured partnerships across 40 brands, including AMD, Ducky, MSI, Thermaltake, with over 500 RAZER CHROMA™ RGB connected devices. Razer Inc. Quarterly stock financials by MarketWatch. Stock analysis for Razer Inc (1337:Hong Kong) including stock price, stock chart, company news, key statistics, fundamentals and company profile. Find out all the key statistics for RAZER INC (RAZFF), including valuation measures, fiscal year financial statistics, trading record, share statistics and more. Director of Business Planning and Operations, Global Systems Business Unit at Razer Inc. Orange County, California Area 500+ connections. By using this site you agree to the Continue to maintain strong operating cost discipline to drive further improvements in its operations. Privacy Notice, and I paid him $650 a month. The Company was the official esports partner for the SEA Games 2019, which was a historic moment for esports. Razer’s award-winning hardware includes high-performance gaming peripherals and Blade gaming laptops. 5 Newzoo. The company reported its 1H 2020 financial results on August 26, 2020, and its revenue grew +25% YoY to a record high of $447.5 million in the first half of this year. In 2019, the hardware business raked in 87% of Razer’s total revenue of US$820.8 million. Razer Pay, the B2C (business-to-consumer) e-wallet solution first available in Malaysia in mid-2018 and subsequently available in Singapore at the end of 2019. Continued momentum in growth trajectory underpinned by its ecosystem of hardware, software and services. We took care of it. Have Watchlists? Razer’s software platform, with over 80 million users, includes Razer Synapse (an Internet of Things platform), Razer Chroma (a proprietary RGB lighting technology system), and Razer Cortex (a game optimizer and launcher). Find the latest Revenue & EPS data for Razer Inc (RAZFF) at Nasdaq.com. Expect to see healthy expansion, especially on the B2B front with increasing e-commerce activity and the move away from cash in lieu of digital payments. Razer corporate culture is called “One Razer”. Get the detailed quarterly/annual income statement for RAZER INC (RAZFF). Specifically, in Q4 2020's revenue was $1.2B; in Q3 2020, it was $1.2B; in Q2 2020, it was $1.2B. Razer is one of the world’s leading brands in esports and supports some of top teams competing in major esports games across the U.S., Europe and Asia Pacific, including China. 2019: RECORD HIGH REVENUE; ADJUSTED EBITDA BREAKEVEN Its unique ability to roll out innovative, category-defining and award-winning products puts it at the forefront of the industry. Razer Merchant Services (“RMS”) accounted for the majority of Razer Fintech’s revenue and TPV and recorded significant growth during the year. The Company also extended the use case beyond gaming within the digital entertainment space such as live-streaming and e-books/ e-comics. Giant Investor Bought EV Stocks Tesla and NIO. For the best MarketWatch.com experience, please update to a modern browser. Consumer demand remains strong though there was a short-term impact to hardware supply. RMS Online, a leading card processing gateway in the region, saw significant progress as the Company continued to onboard new merchants to adopt its processing capabilities, such as regional e-commerce players and regional e-wallet partners. The increase was driven by the expansion in the merchant base, and an increased focus in driving average transaction size as well as monthly average number of transactions per user. Do we still split it 50-50? Intraday Data provided by FACTSET and subject to terms of use. As of December 31, 2019, total registered user accounts increased 44.6% year-on-year to approximately 80 million, thanks to strong growth across all software offerings. 3 15”gaming laptops at US$1,800 and above according to NPD The upgraded Razer Pay app experienced tremendous growth, with 1,763% and 271% increase in both monthly TPV and monthly transaction volume since its release in Malaysia in February 2019. RAZER INC. Razer’s hardware segment, which contributed to 85.5 per cent of revenue, consists of the gaming peripherals business — the sale of gaming mice, keyboards, audio devices and mouse mats — and the systems business, which comprise laptop sales. Services: Continue to grow with the addition of new content, partners and channels. Razer General Information Description. Razer Inc. The company along with its subsidiaries is engaged in the design, manufacture, distributions, research, and development of computer peripherals, systems, and accessories. Find out the revenue, expenses and profit or loss over the last fiscal year. Revenue grew 16.0% year-on-year to US$714.0 million. Adjusted EBITDA breakeven in the second half of 2019 (excluding exited mobile handset business). Razer Inc is a small-sized business with medium revenue, that is well-established in its industry. Razer is focused on building a global youth bank - Razer Youth Bank, to address the unmet needs of the large, yet underserved segment of the population of youths and millennials. With a 5-year investment, the revenue is expected to be around +234.05%. There are currently no items in this Watchlist. Razer™ is the world’s leading lifestyle brand for gamers. We split up — now he’s crying foul. Finished the year as the number 1 brand for gaming peripherals in the U.S., and saw strong market share gains in Europe, Asia Pacific and China, Crowned the official Consumer Electronics Show (“CES”) show’s Best of CES for the 8. By Yoolim Lee (Bloomberg) — Razer Inc. surpassed forecasts and its annual revenue high mark as it recorded its first profit since 2014. Razer was instrumental in bringing esports to the masses by successfully lobbying for esports to be included as an official sport at the 2019 Southeast Asian Games (“SEA Games 2019”) - the first major global sporting event to include esports as a medal sport which took place in late 2019. D&B Hoovers provides sales leads and sales intelligence data on over 120 million companies like Razer, Inc. around the world, including contacts, financials, and competitor information. 2019 will be the last year that the Company will see the impact of its mobile handset business on its results as it successfully pivoted its mobile gaming strategy by exiting the mobile handset business towards growing the mobile/cloud gaming (peripherals, software and services) business. 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For peripherals, the Company saw a strong market response to gaming products such as the Razer Kishi, a universal mobile/cloud-gaming controller for iOS and Android phones. With a fan base that spans every continent, the company has designed and built the world’s largest gamer-focused ecosystem of hardware, software and services. Robust balance sheet, with no debt, and with cash and cash equivalents of US$528.3 million as of December 31, 2019. Sales of peripherals grew 40.9 per cent to US$252.7 million. Software: Continue to grow and activate user base in 2020 and explore monetisation opportunities. Find related and similar companies as well as employees by title and much more. We sold it for nearly $1M. Esports: Elevate the status of esports to the mainstream through deep collaboration with global sports bodies and work with the best esports athletes to develop stellar esports products. The top 10 competitors average 13.3B. Real-time last sale data for U.S. stock quotes reflect trades reported through Nasdaq only. The Company announced in January 2020 that it has submitted its application for the Digital Full Bank License in Singapore, with the announcement of the award by the Monetary Authority of Singapore expected to be in mid-2020. Razer Inc., is a Singaporean-American multinational technology company that designs, develops, and sells consumer electronics, financial services, and gaming hardware. Historical and current end-of-day data provided by FACTSET. Cloud gaming is set to become an increasingly crucial part of the gaming industry revolution, as the number of potential users is expected to reach 124.7 million by 2022. Peripherals of course are what Razer is most known for and the revenue powerhouse segment contributed US$429.6m in revenue for 26.8% year-on-year growth with a … This browser is no longer supported at MarketWatch. The gaming peripherals maker posted $5.63 million in net income off $1.2 billion in revenue in the year to Dec. 31. Revenue from peripherals grew 13.4% year-over-year to $338.7M. Log in to see them here or sign up to get started. Something went wrong while loading Watchlist. Razer (Europe) GmbH Essener Bogen 23 22419 Hamburg, Germany Amtsgericht Hamburg HRB: 102467 Geschäftsführer: Min-Liang, Tan +49 (40) 4192 99300 Support Hotline Europe 00800-25233758 Monday - Sunday 09-18 CET Razer Inc. (stylized as R Λ Z Ξ R), is a Singaporean-American multinational technology company that designs, develops, and sells consumer electronics, financial services, and gaming hardware. Revenues Reached Record High Of US$820.8M, Adjusted Ebitda Breakeven in Second Half of 2019 (Excluding Exited Mobile Handset Business), Continued Breakthrough of Services Business, Robust Balance Sheet With No Debt and Cash of Over US$500 Million. Further reinforced the Company’s position as the partner of choice for the world’s leading gaming publishers. (Bloomberg) — Razer Inc. surpassed forecasts and its annual revenue high mark as it recorded its first profit since 2014. For software, the Razer Cortex Mobile game recommendation app saw strong take-up, with 1.5 million total user accounts as of December 31, 2019. Razer has 1,355 employees across 17 locations and $820.8 M in annual revenue in FY 2019. The triple-headed snake trademark of Razer is one of the most recognized logos in the global gaming and esports communities. My wife makes $200K a year, but gives us $700 a month, and $3,000 to her brother and mother ‘to keep them in the good life’, My boyfriend agreed to go part time to look after my teenage kids. All quotes are in local exchange time. Razer is listed on the Hong Kong Stock Exchange (Stock Code: 1337). Source: Razer 1H2020 earnings presentation Razer released its financial report for fiscal year 2017. Create a list of the investments you want to track. See insights on Razer including office locations, competitors, revenue, financials, executives, subsidiaries and more at Craft. View 1337.HK financial statements in full. Under this business, Razer sells products gamers die for such as gaming laptops, keyboards, mice, and audio headsets. Number 1 brand for premium gaming laptops in the U.S. Systems business continued its phenomenal expansion in markets outside of the U.S. (Europe and Asia Pacific) with market share increasing across all regions. Mobile/Cloud gaming: Further expand mobile/cloud gaming (peripherals, software, services) initiatives while working with other key players in the industry. Razer Inc is a lifestyle brand for gamers. Razer Inc. balance sheet, income statement, cash flow, earnings & estimates, ratio and margins. The Company achieved breakeven in the second half of 2019 on an Adjusted EBITDA basis (if EBITDA was adjusted to exclude the mobile handset business that it exited). RAZER INC. : Forcasts, revenue, earnings, analysts expectations, ratios for RAZER INC. Stock | 1337 | KYG7397A1067 BRIEF-Razer Inc Says FY Group Revenue Grew 15.2% To Us$820.8 Million * RAZER INC- FY GROUP REVENUE GREW 15.2% YEAR-ON-YEAR TO US$820.8 MILLION … HONG KONG HONG KONG--(BUSINESS WIRE)--Razer™ (“Razer” or the “Company”, Hong Kong Stock Code: 1337), the leading global lifestyle brand for gamers, announces its annual results for the year ended December 31, 2019 (“FY2019”). This corporate culture is evident in all … The fundamentals of our business remain robust. 10 million units of Razer DeathAdder sold globally since its launch in 2006. 33,250 digital entertainment titles now available on the Razer Gold platform including new gaming content such as World of Dragon Nest. Services business continued to go from strength to strength with year-on-year growth of 55.2% in revenue to US$77.0 million, contributing almost 20% of the Company’s gross profits. Earlier this year, gaming peripheral company Razer released its financial report for fiscal year 2017 which ended on Dec. 31, 2017. Services business saw remarkable year-on-year growth of 55.2% in revenues to US$77.0 million, contributing almost 20% of the Company’s gross profits. (Bloomberg) -- Razer Inc. surpassed forecasts and its annual revenue high mark as it recorded its first profit since 2014. Our core gaming ecosystem business saw broad based growth across all business segments of hardware, software and services, while we continued to scale our new growth initiatives with ongoing investments. The gaming peripherals maker posted $5.63 million in net income … It operates in four segments namely Peripherals, Systems, Software and Services and Others. This capitalises on the Company’s strong brand with youths and millennials, a deep understanding of youths, and an extensive technology and fintech expertise. 1 On a full-year basis, Adjusted EBITDA loss narrowed by 37.3% to US$29.4 million. Razer's revenue is the ranked 7th among it's top 10 competitors. (Bloomberg) -- Razer Inc. surpassed forecasts and its annual revenue high mark as it recorded its first profit since 2014. Razer Fintech saw robust performance and generated over US$2.1 billion in TPV, an increase of 50.0% year-on-year. 4 GFK, NPD, Company data Transaction volume almost doubled in the second half of the year, thanks to the rapid global expansion of channels, introduction of new content and new in-game items from content partners, strong marketing efforts, and to a lesser extent positive seasonality. Expect to see more opportunities and growth for the Razer gaming ecosystem due to the “stay-at-home” situation. The gaming peripherals maker posted US$5.63 million in net income off US$1.2 billion in revenue in the year to Dec. 31. The gaming peripherals maker posted US$5.63 million in net income off US$1.2 billion in revenue in the year to Dec. 31. Razer Fintech: Continue to increase foothold in existing markets and explore new emerging markets for B2B business; Invest in B2C market expansion, such as digital banking initiatives. Founded in 2005 and dual-headquartered in Irvine and Singapore, Razer has 16 offices worldwide and is recognized as the leading brand for gamers in the USA, Europe and China. Annual revenue grew 32.1% year-over-year to $517.9M. Based on our forecasts, a long-term increase is expected, the "RAZFF" stock price prognosis for 2026-04-15 is 1.223 USD. Revenue grew 16.0% year-on-year to US$714.0 million. "Razer Inc" of Irvine, CA 92618 operates primarily in SIC Code 5734 - Computer and Computer Software Stores and NAICS Code 443142 - Electronics Stores. Here’s What It Sold. My husband and I bought a $387K building with my parents. Shareholders in Razer Inc. may be thrilled to learn that the analysts have just delivered a major upgrade to their near-term forecasts.The analysts have sharply increased their revenue numbers, with a view that Razer will make substantially more sales than they'd previously expected. Razer's Hardware business saw solid broad-based growth of 29.4% in revenue in 2018. 2 GFK, NPD, Company data “Our business remains on track to maintain its growth trajectory and deliver on its long-term strategy, underpinned by our ecosystem of hardware, software and services. We have no debt and our strong cash position allows us to weather challenging global economic conditions such as the current uncertainty that has resulted from the COVID-19 outbreak,” he added. Robust fundamentals, no debt and strong cash position of over US$500 million to weather challenging economic conditions. Copyright © 2021 MarketWatch, Inc. All rights reserved. Expanded the geographical presence of Razer Gold to over 130 countries with 3.4 million channel touchpoints. Our core gaming ecosystem business saw broad based growth across all business segments of hardware, software and services, while we continued to scale our new growth initiatives with ongoing investments,” said Min-Liang Tan, Co-Founder and CEO of Razer. With the cancellation of many traditional sporting activities, expect esports to continue to grow as esports events are primarily watched via livestreaming online. Our disciplined focus on cost management leaves us confident in our ability to drive further improvements to our operations. Razer, Inc. has 4 total employees across all of its locations and generates $820.79 million in sales (USD). ANNUAL REPORT 2019 CHAIRMAN’S STATEMENT 2019 was another strong year for Razer. Supply chain issues have largely been addressed by mid-March. 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