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";s:4:"text";s:12256:"The Crystal Labyrinth of Tzeetch is the heart of Tzeentch 's domain. They may be summoned into the material plane by a Sorcerer or Chaos Cultist conducting an ancient, forbidden ritual, or perhaps when a psyker loses control, enabling the daemon to tear his way into reality, or some calamitous sorcerous or psychic event occurs to weaken the barrier. By offering the power of knowledge and sorcery, he can recruit influential Chaos warlords and magi to his cause, affecting the lives of many more at a single stroke. It is another game within the Great Game, and one beloved most by the Great Schemer himself, who frequently weighs the tributes paid to him and proclaims his judgement. He is constantly building, even as his devices unravel under their own complexity. Of all the landscapes of the Realm of Chaos, this domain is by far the most bizarre and incomprehensible. The other Dark Gods tend to act upon mortal society more directly: Khorne with bloodshed and slaughter, Nurgle with disease and decay, and Slaanesh with the allure of ecstasy and decadence. While the passage of time in the Warp fluctuates and does not correspond to its regular, linear flow in the normal four-dimensional space-time of the Materium, the inconsistency of time's progression is even more pronounced in Tzeentch's realm. Tzeentch is, without question, the most disturbing and least comprehensible of all the Chaos Gods to mortals. Instead, the worship of Tzeentch appeals most to those who value knowledge, especially secret, forbidden knowledge and the power that it brings. Tzeentch's true power is sorcery, and as all sorcery flows from the font of the Immaterium, so too is Tzeentch the master of that twisted, chaotic medium of psychic energy. The firmament surrounding Tzeentch is heavy with magic; it weaves like liquid smoke about his head, forming subtle and interwoven patterns. Yet the lower classes also provide fertile ground for the Lord of Sorcery. Interchanging, shifting avenues made of pure crystals of every colour crisscross Tzeentch's realm. The flesh change, which had been held in check by Magnus' intervention, began to take hold once again due to their exposure to the power of the Warp within the Eye of Terror where they had taken refuge on the Daemon World known as the Planet of the Sorcerers, and many of the Thousand Sons experienced radical mutations. At the very heart of the maze of corridors sits the hidden and majestic Impossible Fortress and Hidden Library. Indeed, birds and fish figure heavily in descriptions of Tzeentch, in his iconography, and in the shapes taken by many of his daemonic and mutated mortal followers. Some initiating incident usually occurs for the daemons to broach the barrier between the soft, shifting realms of the Immaterium and realspace. Those who appear there will inevitably find their minds, bodies or destinies mutating into strange new forms, for none can come to Tzeentch's attention and remain untouched. It is said that only one has answered all nine riddles and advanced, appearing as a young girl with a small black dog. Many normally pious and good-hearted subjects of the Emperor, tired of the mindless, back-breaking labour and elite disdain that dominates life on so many Imperial worlds, are easily swayed to join various "mystery cults." Tzeentch is especially empowered by the desire for change and ambition for advancement among mortals. Others favour the Legions Anarchus, which are far less predictable in composition and specialise in sudden and wholly unexpected incursions. Imperial records show that all three of these individuals met with tragic ends: suicide, insanity, and execution at the hands of the Inquisition, respectively. Plotters and schemers find themselves drawn to Tzeentch, especially those who crave psychic or sorcerous power to achieve their goals. Few daemons, save the most powerful Lords of Change, can navigate its corridors, but as these creations are intelligent distillations of the madness that makes up Tzeentch's realm, they thrive all the same. These dreams are not just the preserve of the impoverished or the powerless -- even Imperial Planetary Governors and Imperial Navy battlefleet admirals dream of further riches, or perhaps even an end to their responsibilities to the Emperor. The raw psychic energy that empowers the psykers of the mortal realm is the actual fabric of the Realm of Chaos, the same fabric that makes up the Chaos Powers, their daemon servants and the shadow-selves of mortals that flicker in the Warp and that Mankind calls souls. The intertwining latticework of probability, hope and change is Tzeentch's meat and drink -- without it he would eventually fade away. It is likely that Tzeentch's realm is all of these things and many more. The Great Crusade wore on and the forces of the Emperor reached the planet Prospero, where they discovered Magnus the Red, the cyclopean Primarch of the Thousand Sons. Magical chains of Warpflame help to protect the books and bind them in place. One visionary reported seeing various images of his children at different points in their lives, all of them moments of despair, sorrow, and desperation. Each Scintillating Legion is commanded by one of Tzeentch's Greater Daemons, a Lord of Change, each utterly dedicated to his master's cause. Factions within the Ordo Malleus wage vicious scholarly battles over the hidden significance of this tale, or if the tale actually happened, or was yet another metaphorical wisp of smoke from the Master of Lies. In Tzeentch's eyes, mortal creatures are immeasurably steeped in ambiguity, yet they somehow wage their personal wars completely unaware of the countless contradictions in their souls. Tzeentch embodies mortals' tendency towards mutability and change, the drive to evolve and manipulate. Some consider this as more akin to a central belief or conceit that might drive a series of thoughts than an actual location, as nothing of this area has physicality as mortals would comprehend it. This page was last edited on 12 August 2019, at 04:16. He is flux embodied, a daemon-god who alone truly embodies the terrible energies and momentum of Chaos. 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