";s:4:"text";s:31908:"Repton, or the arrangement of the map and sprite data within the code. Even now, the lizard is not dead, only resting. Its programmer, John Wallace, also produced a slightly expanded version of Repton 2 for the Acorn Archimedes which was released on the 1993 Play It Again Sam 2 compilation (which also included Zarch, Master Break and Arcpinball). Some time after the release of Repton 3, Paras Sidapara started work on Repton 4for the BBC Microand Acorn Electron, a new Reptongame with several novel features. The game spawned a series of follow up games which were released throughout the 1980s. There was also Desktop Repton Plus, with new PC graphics and extra levels included for Repton 1. This remained true as more types of object were added in the sequels. A string of unsuccessful replacements were issued before one that was compatible with both was eventually released. Released in 1983, the Acorn Electron was Acorn's most popular home computer and for a while was the 3rd best selling home computer in the UK. A non-scrolling 5-level type-in called Pitfall Pete written by Jonathan Temple was also described as "'Repton' style" when it was published by BEEBUG in 1986[14] and expanded to 15 levels in 1991.[15]. [citation needed] Unfortunately a bug in the original version of Repton 2 meant that the game contained one diamond fewer than the stipulated number needed to finish the game,[citation needed] so completion of this first version is impossible. They told me I wasn't the best programmer on their books, but I lived locally and worked well in a team." Add to Watchlist. It supplements the map editor and graphics editor with a powerful game logic editor which made it possible to alter the way all game objects behaved using a purpose-designed language called Reptol. It builds on the rocks-and-diamonds genre typified by Repton, extending it with features such as explosives, sliding ice and wraparound, and includes a community level designer. Atkinson ("I miss machine code; people come out of college without a clue how to squeeze the last drop of speed from a machine") was just "amazed so many people are still interested after all this time." A "Repton construction kit", the level and sprite editors were augmented with a compiled programming language which players could use to make their own Repton-type games. Three themed sets of such files were released as continuations of Repton 3, with the titles Around the World in 40 Screens (1987), The Life of Repton (1987) and Repton Thru Time (1988). The game shipped with several surreal variants on the Repton formula, including one starring a bulldozer, and spawned a popular competition in The Micro User. Repton Infinity was released in 1988, by which time the BBC Micro's popularity as a games platform was beginning to wane. The series sold around 125,000 copies between 1985 and 1990[1] with Repton 2 selling 35,000 itself. The Acorn Electron is cruelly afflicted in many ways, but one of the worst is that it has no hardware scrolling. Much of this time was spent backtracking on the decision to make the game and editor the same program, an ambitious 'WYSIWYG' game editor that never came about. "I felt I'd read all I needed to know from that one article; I even started writing programs before I'd bought a computer to try them on." (The objects and objectives in all the previous Repton games are visible and there are no hidden secrets to be discovered, although in some advanced episodes - notably "OAP" in Life of Repton, "Oceans" in Around the World and "Future" in Repton Thru Time - some objects and enemies are invisible or appear very similar to desirable or innocuous objects.). Under the name Superior Interactive,[12] the original publishers re-released versions of Repton 1 (2003), Repton 2 (2004) and Repton 3, including all of the expansion games (2005), for Microsoft Windows. When Repton Infinitycame along the game was reworked as a new game, Cyroid: X, before being dropped completely. The game was designed by Kenton Price, who also wrote Ripton (see above). Archimedes emulator for Windows/Unix Archimedes emulator for Mac OS (ported by Jon Welch) The author was inspired by a review of the recently released Boulder Dash, but had never played the game. This has retro and enhanced graphics and sounds and new screens. Great job Repton 2 kept players busy for six solid weeks after its release. The Acorn Electron was my first computer. It uses the "rocks and diamonds" mechanics of Boulder Dash. He went to study maths, sold his franchise and "tried to avoid the programming at college as much as possible. This Boulder Dash-influenced series was Superior’s biggest seller, and loomed over the 8-bit Acorn scene throughout the Electron’s life. Celebrate the visual games history of the BBC Micro and Acorn Electron with this case bound book, featuring over 150 classic games, with exclusive interviews from the likes of David Braben and Ian Bell (Elite) and Geoff Crammond (Revs). Previous All Episodes (621) Next Add a Plot » Added to Watchlist. Certainly these were the first true game 'expansion packs', and more successful than the jaded mission discs that follow any moderately successful PC game. This was followed by several sequels, and our award-winning Repton range has achieved collective sales of over 125,000 units across computer systems including the BBC Micro, Acorn Electron, Commodore 64, Sinclair ZX Spectrum and Windows PC! In the late 1990s, Superior sub-licensed the games to ProAction who released a number of RISC OS ports for the Acorn Archimedes and RiscPC. Although denying he had achieved any celebrity status, he admits that people stopped him in the street following Repton's release. Title screen. ", Tyler remembers being critical of the game in general - particularly the jerky scrolling: "but that shows what I know, I suppose." Repton the lizard is an instantly recognisable icon to any BBC or Electron owner, mainly because in sprite form he was enormous. Tyler discovered Java ("Not perfect, but I never want to go back to machine code...even C++ is too low-level") and made Rockz, an unfinished game in the style of Repton 2. Indeed, Repton 3's design was a closely monitored team effort, a rarity for 8bit games, and it took eight months to create as a result. Also in 2010, iRepton was released for the Apple iPhone / iPod Touch (ESZ Consulting / Superior Interactive). The sequel to the game, Repton 2, released for Christmas 1985 (release date 14 November 1985 [5]) is much bigger. He had little in the way of tools: a homebrew pixel editor for the graphics, and maps were laid out on graph paper and entered as long strings of base 32. Their most well-known games are the Repton series of games, which sold over 125,000 units for the Acorn computers. Perplexity is an isometric pseudo 3D maze game which graphically resembles the 1987 arcade game Pac-Mania (both the maze view and main characters) but while it does share some gameplay elements, the game is a much more calm and organised playing experience with the emphasis on puzzle-solving and as such has been described as a 3D version of Repton.. Due to a last-minute change ("Never a good idea," Hanson stresses), Tyler had caused the game to count one more diamond than there actually was, and there was a smattering of disappointment among the people who'd discovered this. An unmissable publication for anyone who grew up with an Acorn … The game was re-programmed by Tom Walker and rechristened The Lost Realms, to avoid confusion with the Repton 4 game included in Repton Infinity. Its 15-year-old creator earned telephone-number royalties from its publication, and that of its sequel. Did Atkinson know what an important game Repton 3 was going to turn out to be? This article is about the 1985 Superior Software game. It was the player's intelligence and reflexes versus the level designer's cunning. The summer of 1985 saw a game slip onto the market which was to become the start of a best-selling franchise and, after Elite, probably the best-known game ever to be released for the BBC family of home computers. Repton began as a BBC Micro game by a talented 16-year-old called Tim Tyler. After three months of this, he asked Tyler the same question, and in another month, Tyler had produced Repton 2, which was like the first one, only very much harder. There are no levels as such in Repton 2: instead transporters move Repton between different screens which, subject to some restrictions, can be completed in any order desired. Published by Acornsoft. More than just a commercial decision, putting a halt to further themed Repton 3 releases was proof that Superior's catalogue had blossomed through the acceptance and variation of the Repton formula. Acorn Electron scrolling has to be done in software, which eats up the memory available for the game - and its graphics. Visit the site: http://www.acornelectron.co.uk/A compilation of one minute video reviews by the ubiquitous Dave E of Acorn Electron World. The Acorn Electron is a budget version of the BBC Micro educational/home computer introduced by Acorn Computers Ltd on 25 August 1983. acorn electron computer including mains lead & original user guide, introductory cassette and start programming with electron book. [citation needed] When Repton 2 was re-written for the PC, it introduced a 'save game' feature making it considerably easier to complete. Be the first to contribute! The Electron version runs a little slower and in a four colour mode rather than the eight colour mode used on the BBC. ("I've no idea how they recognised me"). Showing all 0 items Jump to: Summaries. The Electron was an 8 bit microcomputer based around the 6502 processor with 32k of RAM and used BBC Basic as its programming language. A few new features were introduced: fungus (a substance that gradually spreads wherever it finds space and kills Repton on contact), time capsules (resetting the current level's time limit each time one is collected), crowns and a timebomb which must be defused to complete each level. Repton's original author has written a public domain[16] Java rocks-and-diamonds game, Rockz,[17] which features elements in the vein of both Repton 2 and Boulder Dash. BBC and Electron EGO: Repton 4 Archimedes Repton: The Lost Realms BBC and Electron In addition, it can also cope with: Bonecruncher BBC and Electron Ripton BBC And encode and save: From any Repton 3 format to BBC Micro Repton 3. Rather than have a number of discrete similarly sized levels, Repton 2 consisted of one giant level, with different areas linked by transporters and new features such as lethal spirits which could be shepherded into cages to unlock more diamonds. Box artwork. "It's rare to be able to say in advance for sure, but with Repton 3 I was 99.9 per cent, well, no, 100 per cent confident that it would be a major success. When thinking about games for this list I had to make sure I wasn’t getting confused with games I played on the C64. challenged the adverts. Acorn Electron computer to  Good condition Not used for a long time. From A non smoking home. It introduces several new features: spirits (that follow walls and objects to their left and must be guided into cages, turning them into diamonds) and skulls, both of which are fatal to Repton on collision. Repton 3 was the best-selling game for the BBC from its launch in November 1986 until mid-February 1987. An Amiga version was released in 1988. Just click the "Edit page" button at the bottom of the page or learn more in the Plot Summary submission guide. In 1988, teenage programmer Paras Sidapara submitted a game he called Repton 4 to Superior Software. It was developed by Rick O'Neill and Craig Hunter, and was released exclusively on a 1991 Your Sinclair covertape.[13]. [7] The game bears little relation to the rest of the Repton series, particularly in that contrary to the spirit of the original it relies on "secret" traps and passages which can only be discovered by walking onto them. The call came out of the blue, they sat me down and offered it to me over lunch. Repton is a computer game originally developed by 16-year-old Briton Tim Tyler for the BBC Micro and Acorn Electron and released by Superior Software in 1985. The music for Repton 3 was composed specifically for the game by Paul Hughes and Peter Clarke. "I suppose I didn't want to be seen to be milking it.". Repton - Acorn Electron Game Review . This was followed by several sequels, and our award-winning Repton range has achieved collective sales of over 125,000 across computer systems including the BBC Micro, Acorn Electron, Commodore 64, Sinclair ZX Spectrum and Windows PC! Many developers have attempted to create a reptilian videogameicon, but none ever proved as recognisable as Repton's eponymoushero. Hanson knew it was six weeks because after this time, Superior began to receive phone calls to the effect that it was impossible to complete. However, a fixed version was issued, and it can't have made that much of a difference because Repton 2 remains Superior Software's best-selling title to date. JSTOR (October 2013) (Learn how and when to remove this template message) The game: Repton, the author: a now reflective Tim Tyler. There are also jigsaw puzzle pieces to collect, which eventually spell out the message "Repton 2 is ended". There are sixteen mazes containing … In game (Acorn Electron) Citadel has a number of distinctive features. The game refused to display the finishing sequence after players had collected every one of the 1,500-odd diamonds. It was composed especially for the game by David Acton. Diamonds are forever But he acknowledges that while having a similar idea in his head, he'd read a review of Boulderdash and declared it his inspiration. These games were built from scratch by Darren Salt, and developed to run in a multi tasking window on the desktop. 8min | Reality-TV | Episode aired 4 September 2010 Season 3 | Episode 21. As Superior were already working on Repton Infinity, it was not published, and was forgotten until 2008, when a copy was rediscovered. "I really had no idea what I was doing," Tyler states modestly. The graphics in Acorn Electron Repton: The Lost Realms are 12 x 24 instead of 16 x 32 for the BBC Micro … Repton began as a BBC Micro game by a talented 16-year-old called Tim Tyler. They also released a large pack of new levels for all three modern Repton ports named Repton Spectacular in 2010. Repton. It has 32 kilobytes of RAM, and its ROM includes BBC BASIC v2 along with its operating system. This long list of requirements, coupled with the fact that the game must be completed in one attempt, is unique among the Repton series and makes Repton 2 by far the hardest Repton game to successfully complete. Because of Repton's ubiquity on the platform it became impossible not to compare to it any later commercial scrolling-map game for the BBC/Electron. The level and password structure from the original game was brought back, and the spirits were brought over from Repton 2. magazine. A game marketed as EGO: Repton 4, was released for the Acorn Archimedes in 1992. This trend culminated (on the BBC at least) with Superior releasing Repton Infinity. Its major innovation, not just for Repton games but for gaming in general, was an integrated level and graphics editor. Rocks, diamonds and monsters conspired to make the original game's 12 levels the most interesting and colourful challenge to hit the BBC's screen to date, and its ragtime music became the soundtrack to many childhoods: around 125,000 over its five-year peak. Repton Infinity on the Acorn Electron. That is terrible news for a game like Repton which relies on scrolling. "Oh yes, that was its major purpose. Paras's Repton 4 game was thought lost until a year ago when it was recovered from an old 5.25" disc. It is notable that the idea to include a password and map facility in the original Repton was down to Chris Payne, Superior's marketing manager; Tyler got his way with Repton 2, and the game is still regarded as the thinking man's challenge within the emulation community, though many people found it too taxing at the time. ", (c) 2001-2014 Acorn Electron World Ports of the first 3 Repton games were later developed for the ZX Spectrum and Repton and Repton 2 were released together as Repton Mania in 1989 (published using the joint Superior/Alligata name). It was developed by Dave Acton and Dave Lawrence (who wrote the user-submitted program section *INFO in Acorn User magazine). It had intricate level design and impeccable coding but aninhumane industry saw its young creator move on to pastures new. Repton 3 includes a map editor along with the game, so that data files can be created with new maps and graphics for the levels. [10], There have been numerous ports of Repton 3, including a free version for Linux.[11]. The game spawned a series of follow up games which were released throughout the 1980s. Home | FAQs | Library | DVD. Spread over 476 pages, with a foreword by Richard Hanson (Superior Software) and Life of an Acorn Gamer by TV's Iain Lee, it features over 150 classic games, and exclusive interviews Celebrate the visual games history of the BBC Micro and Acorn Electron with this case bound book, contained within a beautiful slip case. Screenshot of game. View production, box office, & company info The Rise of Will Smith. Also Pipeline, Bonecruncher and Clogger were notable traders on the Repton formula, not to mention the swathes of similar type-in games that graced the pages of magazines at the time. Developed by Superior Software. It was launched in November 2010 by Retro Software, with Superior's permission. Other 1984 arrivals included A&F’s Chuckie Egg, as well as the evergreen (literally) Repton. Acorn Electron emulator for Windows/MacOS Note: I have successfully managed to play all of the Electron versions of the Repton games in BeebEm. This was not a success and the Spectrum Repton 3 was not released. Finally, some screens also contain an exposed 'roof', where meteors (predictably fatal to Repton) fall from the sky. Was it just a Boulderdash rip-off? These three titles use a slightly modified game engine, in which the algorithm for deciding on the direction spirits first move at the start of a level is improved. This version will be the last version 1 iteration. Later puzzle-based games such as Bonecruncher and Clogger might justifiably be said to be derivative of Repton, but this perception also encompassed arcade adventure/role-playing games presented in the four-way-scrolling format (the notable ones being Ravenskull and Pipeline) despite their different style involving unique objects and encounters and unexpected traps. Repton is a computer game originally developed by 16-year-old Briton Tim Tyler for the BBC Micro and Acorn Electron and released by Superior Software in 1985. Its name: Repton. A game called Mole Miner was released for Android devices in 2009 by Little Fluffy Toys Ltd. [8] The game is similar in style to Repton 3, retaining the structure of separate, password-protected levels and the map and graphics editors. ", Matthew Atkinson was picked by Superior to program the third Repton title in February 1986. Bone Cruncher is a puzzle video game for the Acorn Electron, BBC Micro, and Commodore 64 first published by Superior Software in 1987. The entire game is in effect one very large level without passwords, meaning that it must be completed in one attempt. Acorn Electron computer to SCART TV Monitor video . However, the BBC Master's arrival in 1987 allowed this integration to be reinstated, and it was kept this way for the later Commodore 64 port. Some design tweaks were made by Hanson and Payne - so that Repton was required to find a time bomb before being allowed to finish a level, for instance. His job was to push boulders over ledges, escape from (or squash) bug-eyed monsters and pick up diamonds to escape from each level. The acorn electron plus 1 comes in poly box and outer box. [1] It reverts to the form of a series of time-limited, password-protected levels. Yet two years afterwards, before he'd even finished his A Levels, Tyler had sold the franchise to the name of his successful lizard and confessed that he was through programming, calling it "too inhumane to make a career of.". Did he spend his time playing games? If passwords are employed, on completion of the final level the displayed message challenges the player to complete the game without using them. 2MB New features include balloons, "absorbency" doors (which can be opened when an "absorbalene" pill is collected, but each pill only allows a certain number of doors to be opened) and ice crystals (which, when collected, freeze any monsters on the level). They all come with the same game editor as Repton 3. Hanson is quietly happy at Repton's continuing success, and plans to release versions of the old games for the PC, mobile phone and Game Boy Advance platforms under the banner of Superior Software. Repton Infinity features in-game music, on pressing the 'T' key, although it does not play at the same time as the sound effects during the game, and is turned off by default. 'Can you finish Repton?' It is, however, now available at BBC software Internet sites. John Wallace created new ports of Repton, Repton 2 and Repton 3. It’s also worth noting this isn’t the best Electron games of all time, just the games I played … This part is particularly tricky, since the meteors fall in a random fashion, making it difficult for the gamer to guide Repton to safety. What it does not cover are the PC Repton formats, except for the graphics. Well, the waiting is finally over and Repton The Lost Realms has finally made it, at least for the BBC Micro, to release. [3] On 7 October 2014 iRepton 3 was released for the iPad and iPhone, featuring the same level of graphic enhancements as iRepton 1, which also had an overhaul at the same time. Repton's requirements in Repton 2 are challenging: Repton must not only collect all diamonds (including those held in safes and behind cages), but also collect all earth, kill all the monsters, collect all puzzle pieces and use all transporters. And I don't mean 'release' in any sort of general sense. Unlike many other platform games , the player is not automatically killed if they come into contact with fireballs, snakes or other hazards; instead the player is allocated a set amount of energy, measured by a number, which is depleted through contact, which can be replenished by collecting objects shaped like bottles. [1] Compared with Boulder Dash, Repton is a much more calm and organized playing experience with the emphasis on puzzle-solving as opposed to arcade-style improvisation. 34.0K . Hanson, a man with a canny commercial mind, was pensive when asked why they didn't just produce another couple, given their high returns. [2] The games have since been remade for several modern systems, including iRepton for the iPhone / iPod Touch in 2010;[3] Android Repton 1, Android Repton 2 and Android Repton 3 from 2016 to 2018; and Repton's Journeys in 2018.[4]. A deliberate clone called Ripton, extremely faithful apart from different level design and several humorous digs at the original game, was written by Kenton Price and submitted to A&B Computing but the magazine never dared to publish it. Released in 1988. This was actually an Archimedes conversion of an earlier Amiga/Atari ST game called Personality Crisis with the character of Repton added in. His confidence to When Ravenskull (another scrolling 2D puzzler) was submitted, Hanson was confident of its success. In addition, brand new scenarios were included, effectively new games. Then in-house, using the same tools they shipped with the game, Superior produced Around The World In 40 Screens, The Life Of Repton and Repton Thru Time over the next 18 months, all selling spectacularly and running on the same code as the original. His job was to push boulders over ledges, escape from (or squash) bug-eyed monsters and pick up diamonds to escape from each level. It seems unfair given that Tyler (still) has never played Boulderdash. Repton the lizard is an instantly recognisable icon to any BBC or Electron owner, mainly because in sprite form he was enormous. The following are covered: • BBC Micro Repton, Repton 2, Repton 3 and Repton Infinity • Acorn Electron Repton, Repton 2, Repton 3 and Repton Infinity • Sinclair Spectrum Repton and Repton 2 The original Repton game was released in the summer of 1985 and has 12 levels, with passwords making it possible to jump directly to later levels. ProAction also released Desktop Repton which includes the 3 games (including the expansion games for Repton 3). The eponymous protagonist, Repton, is a lizard who crawls around in an underground maze in a quest to find all the diamonds (some being held in safes, their release being triggered by finding and collecting a key) within a time limit in each of several levels, while avoiding being trapped or killed by falling rocks and monsters hatched from eggs. Did Hanson know it would be a success? The game’s name: Repton, or now, in a foretaste of … The money had made a big difference to the confidence of this 17-year-old, but no years of rock 'n roll excess followed. While the first two games had only taken a month each to program, Repton 3 took eight months. The music for Repton is Black and White Rag, by George Botsford, which has been well known in Britain at least since its 1969 popularization as the theme tune to the long-running TV snooker programme Pot Black. 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